![]() ![]() This would make for a more dynamic game, especially if players can't evolve sentience unless they have complexity under a certain level (To emulate human beings, the only known sentient species, and to make a visual difference between animals and sentients.) Lastly, there will also be a small complexity meter to start the game, and this meter can be increased in capacity by unlocking it with EP. Either purchase this levels with EP or unlock them with the unlocking of enough parts. On this tree you would also find the stages of intelligence. "Tech" Tree - Instead of a treasure hunt for parts, players should use something called Evolution Points, or EP, to progress and gain more parts.This is all fine and dandy, but the Xbox One edition shouldn't be the same game. In the Creature Creator, there also is a complexity meter to temper and limit the insanity of creations. You find parts, collect DNA, and spend that DNA on those parts. The DNA system from Spore works like a budget. I would gladly elaborate more on my ideas for this game that would improve it for an Xbox One.įirst, the DNA system and Creature Creation Not a "Spore Heroes" (on the Wii) or a mobile look-alike, and not a Darkspore, but a full on Spore galaxy. What am I talking about? I mean a game with the Spore title that plays like the PC edition of Spore. What if that amazing game we know as spore was recreated and was made for Next-Gen consoles? ![]()
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